By Karim Attia, 20 September 2009
ULTRA-MARINES 5th edition
1500-100=1400-295=1105-35=1070-90=980-75=905-90=815
-75=740-180=560-180=380-180=200-115=85-85=0
HQ1: Librarian 100
[Gate (MV): 24”move; Null zone (SH): 24”enemy re-rolls inv saves; Force wpn (ASS)]
ELITE1: 10 Sternguard 250/special ammo/9 combi-meltas+45=295 (30each)
Drop-pod 35
TRP1: 5 Tactical Squad 90 (18each)
Razorback/twin-linked las-cannons 75
TRP2: 5 Tactical Squad 90 (18each)
Razorback/twin-linked las-cannons 75
FAT1: 2 Landspeeders w.AssCannon [12”/24”=4+inv; rending] 180
FAT2: 2 Landspeeders w.AssCannon [12”/24”=4+inv; rending] 180
FAT3: 2 Landspeeders w.AssCannon [12”/24”=4+inv; rending] 180
HVY1: Vindicator 115
HVY2: Whirlwind 85
SET UP:
1. Vindicator: middle centre, as far forward as possible (usually 12” from board edge) – scares the hell out of opponents and will draw the bulk of heavy weapons fire. Get the Vindicator in range as quickly as possible – no one wants to stand in front of this beast, so it’s a great way of taking control of space – forcing an opponent into the area s/he feels safe. They also make great protective screens behind which infantry can advance.
2. Whirlwind: any board-edge in your deployment zone that provides the best coverage of the board. By placing the rear of the tank against the board edge you deny attackers access to the weakest side. Nobody likes large blast-markers dropping amongst their troops, especially when they’re fired from something too far away to retaliate against, ...